🪙Tokenomic
Tokenomics of Champions War: Unlimited Supply and Price Control
Champions War's protocol is designed with an unlimited total supply of CI tokens. This ensures players have access to a continuous stream of tokens for use within the game. CI tokens are minted through three primary methods:
Liquidity generation
Treasury Controller for the Daily Rewards system
Game Controller for the Play to Earn system and Gold Coin exchange
Controlling the Price with Unlimited Total Supply:
To maintain a stable price for CI tokens despite the unlimited total supply, several strategies are employed:
Not every CI token will be sold, helping to stabilize the price.
Fees from certain transactions will be burned (removed from circulation) to prevent inflation.
Sources of Fees for Burning:
The protocol collects and burns fees from various sources to control the price of CI tokens:
Minting new characters and weapons
Training and leveling up characters and weapons
Marketplace sales
Taxes
Achieving Protocol Goals:
The protocol's success depends on market demand and player purchases. To reach its goals, the following strategies are implemented:
Continuously introducing new characters, weapons, and items
Hosting engaging events to keep players interested
By offering a dynamic gaming experience, Champions War aims to increase demand for CI tokens and maintain a stable value for the benefit of all participants.
The Goals to be reached within next 5 years
# | Initiation(Pre-Sale) | Goal |
---|---|---|
Liquidity | 11,000,000 $ | 50,000,000 $ |
Burns | 11,000,000 $ | 50,000,000 $ |
Development | 40,000,000 $ | 45,000,000 $ |
Marketing | 3,000,000 $ | 5,000,000 $ |
Total | 65,000,000 $ | 150,000,000 $ |
Last updated