🪙Tokenomic

Tokenomics of Champions War: Unlimited Supply and Price Control

Champions War's protocol is designed with an unlimited total supply of CI tokens. This ensures players have access to a continuous stream of tokens for use within the game. CI tokens are minted through three primary methods:

  1. Liquidity generation

  2. Treasury Controller for the Daily Rewards system

  3. Game Controller for the Play to Earn system and Gold Coin exchange

Controlling the Price with Unlimited Total Supply:

To maintain a stable price for CI tokens despite the unlimited total supply, several strategies are employed:

  • Not every CI token will be sold, helping to stabilize the price.

  • Fees from certain transactions will be burned (removed from circulation) to prevent inflation.

Sources of Fees for Burning:

The protocol collects and burns fees from various sources to control the price of CI tokens:

  • Minting new characters and weapons

  • Training and leveling up characters and weapons

  • Marketplace sales

  • Taxes

Achieving Protocol Goals:

The protocol's success depends on market demand and player purchases. To reach its goals, the following strategies are implemented:

  • Continuously introducing new characters, weapons, and items

  • Hosting engaging events to keep players interested

By offering a dynamic gaming experience, Champions War aims to increase demand for CI tokens and maintain a stable value for the benefit of all participants.

The Goals to be reached within next 5 years

#Initiation(Pre-Sale)Goal

Liquidity

11,000,000 $

50,000,000 $

Burns

11,000,000 $

50,000,000 $

Development

40,000,000 $

45,000,000 $

Marketing

3,000,000 $

5,000,000 $

Total

65,000,000 $

150,000,000 $

Last updated